top of page

AI Warzone: Call of Survivors

Game designer |Gameplay Programmer |QA | Publishing
Genre:

 Endless Runing| Casual 

AI Warzone: Call of Survivors is a fast-paced top-down shooter featuring level-based combat against AI enemy forces.​​​

Contributions:

  • I implemented the core top-down shooting gameplay, focusing on precise movement, positioning, and responsive controls.

  • I built level-based combat flow, designing escalating difficulty across stages with increasing AI enemy pressure.

  • I implemented AI enemy behaviors with varied movement and attack patterns to diversify combat challenges.

  • I designed and integrated ability-driven progression, allowing players to adapt their playstyle across levels.

  • I integrated in-app purchases (IAP) for optional content and progression support, ensuring purchases persist correctly across sessions.

  • I implemented and configured in-game ads (rewarded and interstitial), wiring rewards into progression without disrupting gameplay flow.

  • I tuned and tested monetization behavior to ensure reliable reward delivery and a balanced player experience.

  • I conducted gameplay testing and iterations to refine difficulty balance, player feel, and performance.

​Platforms: App Store, Google Play, Steam, Xbox

​

Skill focus: Game Design, Gameplay Program

​

​

​

Overview

Store Link: Google Play, App Store

Project Date: May 2023 - March 2024

Read on for more details

Read on if you'd like to:​

  • See more details about my development process

​

Core Gameplay & Controls

  • Implemented core top-down shooting gameplay with dual-stick mobile controls.

  • Built a left joystick for movement and a right joystick for aiming/shooting direction.

  • Implemented dash / sprint behavior for quick repositioning and survivability during high enemy pressure.

  • Tuned joystick dead zones, sensitivity, and dash timing to keep controls responsive and readable on touch screens.

  • Iterated through playtesting to improve control feel and accuracy under fast-paced combat.

image.png

Dual-stick mobile controls: left joystick movement, right joystick aim/shoot, with dash for quick repositioning.

Enemies & Levels

  • Built level-based progression, with increasing difficulty and enemy pressure over time.

  • Implemented multiple AI enemy behaviors with distinct movement patterns and attack logic.

  • Designed enemy spawning (timing, density, pacing) to create escalating challenge without overwhelming players.

Monetization

  • Implemented in-app purchases (IAP) for optional content and progression support.

  • Integrated rewarded and interstitial ads, connecting rewards into gameplay flow.

  • Ensured monetization remains optional and does not block core progression.

  • Tested and validated purchase persistence and ad reward delivery across devices.

image.png
image.png

Coin-based unlocks—players use purchased coins (IAP) to choose which heroes to unlock.

QA & Publishing

  • I conducted QA testing, reproducing bugs, validating fixes, and tuning gameplay balance across multiple devices.

  • I optimized gameplay performance and stability for mobile platforms.

  • I handled publishing and release, including configuring builds and store listings for Google Play and the Apple App Store.

  • I prepared release assets and verified store compliance prior to submission.

  • LinkedIn
  • mail icon, black background and mail outline is white
bottom of page